Simple Adventure Game Java
Projects
- Game of Life in Java John Conways Game of Life in Java, either as a applet or as a stand alone program. Game theory poker A game theoretic poker player (written in 2005). Gamemasterdice Game Master Dice is (yet another) dice app, focused at the 3D20 system. Gamesim A simple social game workload simulator. GamesRepo This is the initial repo for.
- Working thru simple Java “Choose your own adventure” text game. Ask Question 3. I am new to Java and coding in general. I have started working thru these tutorials with great success. Implementing a simple text adventure game in java (working with interfaces)-1.
- Advanced Wars Clone
My attempt at an advanced wars like game. - Age of the Internet
A Java game about a kid named Toby who's stuck inside the Internet. - ai agentwork
Artificial Intelligence work on agents in game playing. - AndroidPunk
, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game. - angryships
Prototype of a new game based on super flying thing, worms2 and angry birds ideas. - apollo
An open source Java game server suite designed to be lightweight, fast and secure. - Arena
Custom arena for any type of mini game. - atlantis
A tile laying game that's fun for the whole family!. - basicblackjack
Old school, console based blackjack game. - BlackJava
A Blackjack game made with Java. - CaptureThePoints
PVP capture game with wool. - casanova
A charming general game player. - Chess
A simple 2 player chess game with no AI. - cinnamon
Dave and Brandon Clue game. - Civ6
The ultimate civ game. - ClassiCubeLauncher
Launcher/updated for the desktop version of the ClassiCube.net game client. - com.happyprog.pairhero
Pair hero is a pair programming collaboration game. - com.team2.civ
Civilization esque game project from Team2 (OOP course project). - Computer Games
Fall '10, with Professor Perlin. - Continuity
NaND Inc. software lab 4. homework repository, clone of the Continuity game. - Crapout
A java based webapp for playing Craps, the popular dice game of chance. - CrossGate MLServer
A Mail server for Online Game CrossGate. - Dominion
Java version of the card game Dominion. - Doodle Games
Ensemble de jeux de type Doodle. - DungeonCreeper
A spout game , remake of the famous Dungeon Keeper. - epiris td example
Public Domain fully featured tower defense game built on top of AndEngine. - Frogger
Implementation of game Frogger in Java. - Game
What for a game ? I dont know :P ;), surprise. - Game Grade 11
Summative Project for Grade 11. - Game of Life in Java
John Conways Game of Life in Java, either as a applet or as a stand alone program. - game theory poker
A game theoretic poker player (written in 2005). - gamemasterdice
Game Master Dice is (yet another) dice app, focused at the 3D20 system. - gamesim
A simple social game workload simulator. - GamesRepo
This is the initial repo for the games team. - Geronimoo s Dominion Simulator
A tool to simulate games of Dominion (the card game ). - ggp base
The General Game Playing Base Package. - Glitched
Code repository for the game Glitched, by Glitched Studios. - Gmk Splitter
GmkSplitter is a tool which can convert Game Maker.gmk and.gm81 files into a source control friendly directory, which contains the resources and scripts of the game as separate files. It can also reassemble this directory back into a new.gmk or.gm81 file. Binary downloads can be found on the project website, linked below. - gnubridge
Open source java contract bridge game. - GraviTux
cross platform open source game for our university project. - gte
Game Theory Explorer: Build, explore and solve extensive form games. - GWLP R
See Game Revision.com or the temporary project overview:. - Hackathon2010
Flight PvP game for GTUG Stockholm Hackathon 2010. - Hexel
A voxel based exploration game. - InkscapeToLevel
Use Inkscape to create levels for your game projects. - INQSHTCT
Guitar game with procedurally generated music. - ISI Social Game
Aaron and Spencer's Prototype. - JCloisterZone
Java implementation of Carcassonne board game. - JobScheduler
Job Scheduling in Networked Manufacturing in Networked Enviornment using Game Theory. - Kaliber
An application for easy access to using standard (HID) input devices, USB game controllers and PSMove motion controllers. - KillTeam
KillTeam is a AI for a students competition @HAW Hamburg for the TankArena Game. - l2jserver2
l2j game server rewrite interlude support added. - language game
Java translators for various fun variants of English. - LateralGM
A free Game Maker source file editor. - LunasDreamwalk
Savegame editor for the popular mobile game 'My Little Pony'. - monopoly
Projet Monopoly IA04 P2012 Simulation d'un jeu de monopoly avec plusieurs IA aux strat?gies diff?rentes // School project Simulation of a monopoly game involving bots player with artificial intelligence and different strategy to win the game. - netbang
A networked computer version of the card game Bang!. - NovlServer
The server powering Novl Game Social. - Othello
the classic abstract strategy game. - PipeDream
A copy of the old NES version of the game. - playn cookbook
A collection of examples of common game techniques, written using PlayN. - PolandballRTS
A Polandball RTS game coming out soon!. - Poolesville 2010 Games Project
A computer game playing project for Poolesville High School's 2010 algorithms class. - Prelude of the Chambered
Notch's Prelude of the Chambered 48 hour game. - prototypes
A collection of tests and game prototypes. - QuantumDrive
Open source RTS for the new handheld gaming system 'Pandora' at www.openpandora.org Please do not hesitate to donate. We need to get another pandora for testing. - R base
R base is a game in which you play as a robot. You are either on the 'police' team, or the 'junkie' team. Your goal as the 'junkies' is to eliminate the other team within a certain amount of time, otherwise the 'police' win. Includes net play with unlimited players (eventually). - rand GAME
Game made for Moosader 8 Competition Proceduraly Generated Elements. - ReadyMade
An exploration into component based game development. - Refactoring Golf
Refactoring Katas for the game 'Refactoring Golf'. - rock paper scissors in java
The game rock paper scissors implemented using Event Sourcing in Java. - roguedream
My failed 7DRL entry that used the web to autogenerate a game. - roguelike game development
making a roguelike game like dnd. - ScoreBoard
ScoreBoard is a web based system, to keep track of game results and player stats for small office games. - scribedroid
The Mark Steere Abstract Game , Scribe. - SimplePowerStorage
Just a simple way to store early game MJ. - social mongo spring data
A simple project which demonstrates how MongoDB with Spring Data can be applied to create a backend of a social game. - sokoban client
A client for the game sokoban, developed in a course on artificial intelligence. - Sorry Game
Web browser based version of the board game Sorry?. Completed as part of a semester long project for CS205: Software Engineering at The University of Vermont, College of Engineering and Mathematical Science. - Squash
Play game service sample 'Squash' with a Gradle build file. - sudo ku
A Java based sudoku game. - Sudoku
Sudoku game Technology Topic Class. - sudoku portlet
Sudoku game implementation as portlet. - taken
My game for Ludum Dare 20. - tdd tetris tutorial
Tutorial for learning TDD. You make a Tetris game by writing code to pass the test cases. See README. Feedback is welcome!. - TeamKaiSuperHappyPlace
Rock Paper Scissors game designed by select members of CS 151. - Telephone Game
Let's play with speech recognition. - TerasologyLauncher
Terasology Launcher is the official launcher for the open source game Terasology. - toohardforyou
2H4U, which stands for Too Hard For You, is a mix between a Tetris like game and a wall breaker. - Tradesong
A game about life (and money). - tyrant
Tyrant Roguelike game in Java. - Ultimate Ascent
FIRST Team 1923's official repository for the 2013 game , Ultimate Ascent. - Ursuppe Sample
Example on how the Ursuppe game could be implemented (Programming2 exercise). - Wasteland MUD
Multi User Dungeon command line game in Java. - zoogas
Z00 G45. A simple entropy maximizing game on a Lotka Volterra cellular automaton.
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TicTacToe
Your mission, should you decide to accept it, is to create a Java program that can play a game of Tic-Tac-Toe with the user.
I am currently writing a 'Create Your Own Adventure' game in Java. I know the basics of java, and I know how to write a story. There will be story, choices, then more story. Here is a chunk of the story so far The year is 1917, and America has just entered the Great War. It is a cold morning a few miles off of the coast of New York. I'm making a text based java game to help me learn java. I would like to know if I am doing things ok and if there is a better way to do the things I'm doing thanks. Adventure text game. Ask Question 4. 2 $ begingroup $. Simple text adventure game. First text-based adventure game. Text based adventure game navigation.
As you probably know, Tic-Tac-Toe is a simple game usually played with paper and pencil. First, you make a simple 3 x 3 grid on the paper. Then two players alternate turns by marking Xs and Os in empty spaces on the grid. The first player who makes three of his or her marks in a horizontal, vertical, or diagonal row wins. If all of the spaces in the grid are filled before any player marks three in a row, the game is a draw.
Here are the rules and instructions for this challenge:
The computer plays against the human. The human moves first and is X. The computer is O.
The program should begin by displaying a short welcome message, and then should prompt the player for his or her first move. For example:
To designate the squares of the grid, use the letters A, B, and C for the columns and the numerals 1, 2, and 3 for the rows, like this:
Thus, to place an X in the top-left square, the human player would enter the text A1 when the program prompts the player for a move.
After the human enters a move, the program should display the current status of the board on the console.
Use X to mark the human’s plays and O to mark the computer’s plays. Use vertical bar characters (found on the keyboard with the backslash character, just above the Enter key) and hyphens to draw the board in a simple grid.
For example, if the user has entered A1 as his or her first move, the program would display the following:
After the human’s move, the program determines its move, announces it to the user, displays an updated board, and then prompts for the user’s move.
For example, you might see this:
Play continues until one player has scored three in a row or all squares have been filled with no winner. Your program must be able to determine whether either player has scored three in a row and won the game. (This is the most difficult part of this programming challenge.)
When the game is over, the program displays a message indicating the result of the game: “You beat me!” if the human player wins, “I beat you!” if the computer player wins, or “It’s a draw!” if the game ends in a draw.
The human and computer players can play in only those squares that are not already occupied by either player.
The program ends when the game is won by either player or the game is a draw. If you want to play again, you must run the program again.
Note that you are free to use any method you wish to determine how the computer should make its moves. I suggest you have the computer always play in the first empty square. This is obviously not the best way to play Tic-Tac-Toe, and you will have no trouble beating the computer every time you play. But choosing this simple playing strategy allows you to focus on other aspects of the programming, such as how to internally represent the grid and how to determine when a player has won the game or when the game has ended in a draw.
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(In “Java Programming Challenge: Adding Arrays to the Simple Tic-Tac-Toe Program” you’re asked to come up with a better strategy for the program to determine its plays.)
Here is an example of the console display for a complete game:
Adventure Game Atari
Here are a few hints to get you started:
Simple Adventure Game Javascript
The best way to represent the grid is with an array. For now, use nine variables, named A1, A2, A3, B1, B2, B3, C1, C2, and C3.
If you use the int type for the grid variables, you can then use 1 to indicate that a square contains an X and 2 to indicate that a square contains an O.
Eight possible rows can lead to a win. A player wins if any of the following combinations of squares are either 1 (for X) or 2 (for O):
There are two ways to determine whether the game is a draw. The first is to check all nine squares: If none of the squares is empty and neither player has won, the game is a draw. The second is to count the moves: If nine moves have been made and neither player has won, the game is a draw.
You can find a solution to this programming challenge on the Downloads tab of the Java All-in-One For Dummies, 4th Edition product page.
Good luck!